Steadfast

Statistical Data

Cosmic Physiology
Exposure to cosmic energy has altered Steadfast's human physiology, allowing him to absorb the radiation from stars. Steadfast possesses Class 5000 Solar Absorption and Storage which provides Steadfast with massive amounts of energy that supports all his increased physical attributes and powers. By simply being anywhere in one light-year of any star, Steadfast has all the powers and abilities as noted below.

Solar Absorption and Storage
Steadfast automatically and subconciously absorbs the radiation from stars. At the most fundemental level, by simply being anywhere in one light-year of any star, Steadfast has all the powers and abilities as noted below. When Steadfast uses some of his powers and abilities, he uses up his stored energy and needs to "recharge", which requires that he move close to a star and spend time ( moments to days ) inactive while his body absorbs more radiation. Doing so does no damage to stars, as he is merely absorbing cast off radiation.

Cosmic Level Strength
The exact magnitude of Steadfast's strength is unknown and affectively incalculable. He has demonstrated that his strength is so vast that he is capable of even moving an object as large as a planet by physical strength. This ability to move large objects clearly shows his strength is in fact not "normal" due to the laws of physics which places clear limits on a human-sized object moving a planetary-sized one. Under normal physics, Steadfast would tend to go-through such a body before he could impart a motion to it, because of his small size relative to such a body and the essential 'granular' nature of a planet's composition. His strength is believed to be helped, if not actually enhanced, by his Force Field and his Telekinetic abilities, as, when lifting an object such as a large building, if raw physical strength was all that he employed in the effort, the building would crumble under its own weight.

In Game terms, Steadfast's Strength is affectively unlimited. He possesses Class 5000 Physical Strength which is magnified by a specialized Class 5000 Telekinesis and his Force Field, allowing him to lift, pull, push, carry and throw weights far beyond what the normal laws of physics would otherwise allow, without the need for a fulcrum. In regards to how much Steadfast can lift, there is no upper limit, as he can move objects into the hundreds of tera-ton ( hundreds of trillions of tons ) range and he has picked up and thrown objects weighing millions of tons into orbit. The speed in which he is traveling only helps to increase his weight capacity! A clear indication of his strength is the fact Steadfast has, on several occasions, restrained the Hulk and even punched an enraged Red Hulk out cold with a single punch!!

Damage wise, Steadfast has a subconscious limit to what damage he can do, because he was not born strong, and because he does not like to be destructive. Consequently, he can do up to Shift Y Damage under normal conditions, but to do more he has to make a Psyche FEAT. The following notes may help shed some light on Steadfast's strength:


 * Steadfast can knock most opponents unconcious, without doing actual physical injury, by tapping them lightly on the head with a finger.
 * A karate style "chop" from Steadfast, to the neck, will decapitate most oppenents
 * Steadfast once removed the armor off of a Iron Man dimensional double by ripping at it with his bare hands, using the same motions and as much effort as normal people would remove wrapping off a Christmas gift.
 * Objects weighing under 1,000 tons are too light to stop Steadfast's movements ( see below ). As objects get closer to 1,000 tons, they begin to affect him more.. By comparison, a 1,000 ton boulder in his path has the same effect on his farward mobility as the average patio chair - he can kick it out of the way fairly easily.
 * Steadfast tends to open doors and drawers carefully. This is due to the fact he can easily crush handles and knobes, more so then the fact he can rip a door off its hinges and accidently fling a drawer across a room if he isn't careful.
 * A casual slap from Steadfast, when he is not paying attention, does Unearthly damage.
 * A full force punch from Steadfast does Shift X damage


 * A "Power Punch" on a White FEAT inflicts Shift Y damage


 * Green FEAT results in a Shift Z "Super Punch"


 * A Yellow FEAT results in him putting most of his strength behind the blow, doing Class 1000 damage


 * A Red FEAT results in Steadfast using all his actions in a round and putting his full strength and fury into an attack, inflicting Class 5000 damage! Such a blow would produce shockwaves of equal damage out to 5 miles, which would continue outward, decreasing in strength by -CS every 10 miles, until it would be Feeble at 155 miles away. Such a blow would create a crater sever thousand feet in diameter and hundreds of feet deep.
 * Steadfast once broke Juggernaut's back, by slamming him onto his knee. He had already ripped off the giant's left arm. He did so while using only about a tenth of his maximum strength.

Nih-Indestructable
Steadfast is virtually impregnable to all forms of conventional physical injury regardless of magnitude or intensity. Although he is able to be harmed by exceedingly high levels of mental or mystical attacks, these attacks have rarely been shown to cause any permanent damage due to his powers of Recovery ( see below ). Steadfast's Indestructibility is demonstrated in the following manners ( in Game Terms ):
 * Steadfast has Class 3000 True Invulnerability to Physical and Energy Attacks, Aging, Corrosives, Radiation, Toxins, Mind Control, Possession, Death Blows, Insanity, and Disease. His body's cells protect him internally as well so drinking a vial of acid wouldn’t even harm his insides and his bones are unbreakable. Attacks and affects of the listed types of Class 1000 rank or less do absolutely no damage to Steadfast and those which are stronger are reduced by Class 3000. Note that Steadfast will not actually even feel anything of Unearthly rank or less and those of even Class 3000 rank only "sting a bit".
 * Steadfast has Class 1000 Resistance to Psychic and Mystical attacks. Note that, unlike his True Invulnerability to other attacks, Steadfast can be "beat down" with Psionics and Magic in sufficient amounts - his regenerative abilities just make keeping him down virtually impossible. He has, affectively, 1000 points of "armor" per each, per round (which "reset" fully at the start of each round), which can be widdled down.
 * Steadfast's dense Cosmic body provides him with Class 3000 Invulnerability to other damage and effects, such as forced shapechanging, forced teleporation, etc. With a Green AGILITY Feat he can reverse the effects of a forced teleportation, pulling the attacker or machinery attempting it to him, with Class 1000 ability!

Force Field
Steadfast possesses a constant Biometric Aura ( Force Field ), which he can consciously control to a limited degree. It surrounds his body a few millimeters from his skin. The Force Field mimics his ( above ) Invulnerabilities and Resistances. The proximity of this field to his skin means that loose clothes may be burned off him, while clothes that are close to his body are protected by the "Biometric Aura". He can consciously extend this field to the extent to protect a greater area, allowing him to carry huge objects within the Earth's atmosphere and through space without gravity or inertia tearing them apart. This extension takes concentration, and weakens the "Aura", but not by much - it will protect with -1 CS any object Steadfast can physically move. In addiction, Steadfast can extend the Force Field out over an area, with him at the center. He must be above the area he intends to protect ( hovering, for example ) and can project the Force Field to protect up to a 100 mile radius ( at which point he would be 50 miles up ).

Utilizing stored Solar Energy, Steadfast can extend his Force Field over a much larger area than, and building off from, his normal projection limits. Doing so takes concentration, preventing him from taking offensive actions or concious defensive ones (his natural defenses are uneffected). Per each 1 point of Solar Energy Steadfast puts into the effort provides an incredible 100 points of protection, with the field providing all the protection of his own natural invulnerability. The area that is effected is measured in miles, with Steadfast being able to produce a Force Field protecting an additional 10 miles per point extended. For example, by putting 125 points into the effect, Steadfast can project a Force Field with -1 CS his Invulnerabilities across a sphere of 1260 miles in diameter. Using 1000 points i enough to surround a planet the size of Earth!

Atmospheric Flight
Steadfast is able to defy gravity and fly at upto Class 1000 rank ( 10,000 mph ) in a planet's atmosphere. He can move freely in flight and possess absolute control, being capable of hovering at any height, flying in and out of planetary gravity wells, etc.

Create Tornado
Steadfast can fly in a tight circle, creating a tornado of upto Unearthly strength effecting upto 25 areas. As long as he continues to fly in the circle, he can control where the tornado travels. If he leaves the circle, the tornado will move in a random manner for 15 rounds, being at Unearthly strength for the first four rounds, then weakening by 1 CS per round until it dies out.

Stop Tornado
Steadfast can stop a tornado, by flying into it and moving in the opposite of its rotation. He can reverse a tornado of upto Unearthly strength in mere seconds, with each CS strength higher then Unearthly taking 5 more seconds.

Sonic Blast
When Steadfast flys, his Force Field typically negates the effects of sonic booms as he passes. If he so wishes, however, he can allow the sonic booms to occure. He can choose to which amount "gets through" his Force Field. When flying at his maximum speed in an atmosphere, low to the ground, his passing can produce upto 14 Sonic Booms, producing Unearthly sound damage and a Incredible kenetic wave.

Cosmic Flight
Steadfast is capable of flying in space at Class 5000 rank, allowing him to reach a maximum speed, in space, of one hundred twenty five billion times the speed of light ( he can travel about 14,259,639 Light years in one hour or approximately 3,961 light years a second - he can reach any location in the Milky Way Galaxy within 25 seconds! ). When he does so, he transcends physical and energy form, overcoming the laws of physics, travels to where he wishes to be and retakes a physical form. Objects he is holding, pushing or pulling travel with him, unharmed.

Wormhole
Instead of taking on an energy form for swift movement through space, Steadfast can, instead, focus his Cosmic Flight and create a wormhole - a physical "tube" connecting two locations in spacetime. Doing so requires ten rounds of concentration, after which a wormhole forms. Such wormholes are always 1,000 miles in diameter and connect to any location Steadfast has previously visited upto 5,000 Light-years away. Openning a wormhole weakens Steadfast by -1 CS across the board until he can "recharge".

Self-Sustenance
Steadfast possesses Class 5000 rank Self-Sustenance in its permanent affect form and can survive in a vacuum or underwater without food, water, or air. Steadfast does not need to eat, but does so out of social custom, convention, and / or pleasure. He does not need to sleep and rarely does, doing so only to relax. He is immune to pressure and can survive within a Black Hole and in dimensions where there are otherwise no breathable atmospheres or are hostile to life.

Physical Embodiment of the Immovable Object
Once Steadfast has planted his feet and chosen to stay in one location, he is virtually immovable. His Strength Force Field, Invulnerability and Armor are enough to make him impossible to move by most beings anyway, but Steadfast is held in place by a Cosmic Force equal to a special ( Class 5000 rank ) Gravity hold, in which his weight does not affect the ground he is on. He is otherwise treated as if he weighed as much as the planet he is on, the ground he stands on benefits from his Invulnerabilities and Resistances! He has stopped Juggernaut in his tracks and prevented the Hulk from moving past him! He is, as a side affect, completely immune to being knocked down, let alone thrown down, by a blow to any part of his body. When so planted, object which strike Steadfast suffer twice their rank, in damage, from the nature of this power!

Physical Embodiment of the Unstoppable Object
Once Steadfast begins to advance in a certain direction, it is virtually impossible to halt his movement. Some obstacles such as many tons of rocks and plasma-discharge cannons have slowed his pace but can't completely halt him. The only known examples of him being completely stopped involved physical force, and took super strong beings such as Juggernaut and Thor, both who possess strength Magical in nature, but even they can slow Steadfast down only slightly. Each action Steadfast takes to move farward against an object that weighs more then 1,000 tons does Unearthly damage thanks to his strength.

Cosmic Regeneration
Despite his complete resistance to Physical and Energy damage, Steadfast can be damaged by sufficiently powerful mystical forces. Even so, he heals damage very quickly, almost instantly. Steadfast was once ripped apart, decapitacted and vaporized by the Demon Queen Vetra ( whos mystic powers overcame his damage resistance ) and he regernated back to full health in seventeen days.
 * Regeneration against Physical and Energy damage at Class 1000 rank ( 100 points a turn ).


 * Regeneration against Mystical and Mental damage at Unearthly rank ( 12 points a turn ).
 * Regenerates severed limbs and damaged organs ( including the head ) in minutes.
 * Regenerates hair, teeth and skin in seconds.

Cosmic Recovery
Self Recovery and Self Revival at Class 5000 rank.

Cosmic Speed
Steadfast is capable of enhanced reflex action and the ability to move at incredible speeds by sheer force of will. Steadfast can move at the speed of light and is one of the fastest beings in the Universe. Steadfast can exceed most other speedsters in their ability to perform super fast movements, reactions, and processes. He can use this power to disarm opponents with or without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. Steadfast can also run at incredible speeds and even run circles around other speedsters. In game terms, Steadfast can run at Class 3000 ( Lightspeed ) and can reach any location which is visible from his current location, instantly. He can perform several power stunts.

Effects of his Force Field
When moving at high speed, Steadfast's Force Field allows him to ignore the environmental effects of friction ( including sonic booms ) and gravity, enabling him to surpass standard speed and maneuverability constraints. Due to this Steadfast is not restricted by atmospheric conditions. Consequently, he does not do damage as he passes unless he wishes to, as he does not create sonic booms and his absolute control over his speed and direction means he never strikes anything unless he intends to! Should he wish it, however, his passing can have desasterous effect, as it would be like a wind traveling at 10,000 mph passing through, effecting everything within 1/2 mile to either side of where Steadfast passes, pulling everything along and doing Unearthly damage!

Speed Transfer
Steadfast is able to impart speed to others enabling them to "run" at speeds equal to himself. The recipient must already be moving and must be in contact with Steadfast to recieve this benefit.

Hyper Attack
Steadfast can deliver 100 "Amazing" punches in a single round to one opponent if he focuses on just that opponent.

Hyper Actions
Steadfast moves so fast he is able to perform 20 non-combat actions a round with his full attension and without penalty. When he does so, he is a blur of motion.

Air Walking
Steadfast can run up 180 degree inclines ( up or down buildings ).

Create Cyclones
Monstrous damage or Shift-Y stunning or slamming by running in a tight circle around opponents, effecting upto 10 areas.

Phasing
Steadfast can vibrate his molecules so fast that he can 'phase' through objects of less than Class 1000 material strength. This destroys any inorganic object of less than Unearthly material strength after he passes through it.

Break Restraint
Steadfast can vibrate his body, doing Shift Y damage to restraints.

Speed Sight
Steadfast may perceive any object's momentum as though it were moving at Feeble speed( I.E. Arrows and bullet sized objects appear moving at 1 mph ), as a free action ( does not require concentration ).

Hyper Reflex
Steadfast reach maximum speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.

Cosmic Senses
Steadfast has heightened senses as below:
 * Enhanced Hearing: Class 1000


 * Microscopic Vision: Class 1000


 * Telescopic Vision: Class 1000


 * Infrared Vision: Class 1000


 * Cosmic Awareness: Class 1000


 * Penetration Vision-X-rays: Class 1000
 * See the Psychically Invisible: Class 1000
 * Immunity to Illusion: Class 1000
 * Lie Detection: Unearthly

Effective Immortality
Steadfast can, as long as he has stars to power him, live almost indefinitely.

Reality Anchor
Steadfast is uneffeceted by alterations in timelines, dimensions or realities, retaining full memory of all applicable as he is present. In short, Steadfast has Class 5000 True Invulnerability to Reality warping, such as the powers of beings using Cosmic Cubes, and from powers and attacks, even magical and psionic ones, specifically powered by Reality warping, alteration, etc., in regards to himself, and he will remember all versions of any reality he has been present in. Attacks and Powers generated by Reality warping or control falls under this, meaning he is unharmed by them.

Hyper Absorption
Steadfast can absorb the radiation from a star far faster then he does naturally, by concentration. This is his greatest power and rarely used, at it has catystrophic effect on a solar system. By openning himself up and drawing in the radiation, Steadfast can absorb all the energy of a star. Doing so requires a full day, during which time he must remain in orbit of the star, unable to act in any way except to absorb.

While his invulnerabilities remain active, he is unable to perform any other actions except pull the energy of a star into himself. Once the absorption is complete, Steadfasts Physical Stats are all boosted to Class 5000 and he gains one million points of energy which can be used to boost any of his powers as Matter / Energy Control, which he gains access to while "Super Charged". While "Super Charged" he gives off Unearthly rank radiation to a one mile radius, making activity in an atmosphere very dangerous to those around him.

Absorption of a star destroys the star, effecting everything within the star system as would be expected and effecting gravity slightly on a galactic scale.

Steadfast has access to the following power and power stunts while "Super Charged::

Matter / Energy Control
Steadfast can manipulate matter and energy for a variety of effects while "Super Charged". While able to do so, he can perform the following power stunts at Class 5000 ability and rank: Note that his power is so great he can affect objects otherwise considered impervious to harm ( examples include Captain America's Shield, Thor's Hammer, and the Silver Surfer's Surf Board )
 * Energy / Matter Conversion
 * Elemental Conversion
 * Molecular Conversion
 * Matter Transmutation: Steadfast can manipulate matter on a sub-atomic level (e.g., turning wood to gold, stone to crystal, etc).
 * Age Control: Steadfast can accelerate or reverse aging in objects and people at will.
 * Molding
 * Matter Animation - ALL
 * Project Force and Energy Bolts
 * Teleport Self (with unlimited range)
 * Teleport Others (with unlimited range)
 * Gateway
 * Catalytic Control
 * Collection
 * Micro-Enviroment
 * Telekenisis
 * Mind Control - Possession: While storing his consciousness within an object he can take control over the mind of anyone who picks up the item (save those of an energy or mechanical nature) and channel his powers through the host body until such time as he creates a new body for himself.
 * Disintegration
 * Endowment ( Power Control: Magnification/Reduction/Negation ): Steadfast has the ability to endow others with a portion of his power transforming ordinary beings into super-beings with Power rank ability. Even his assistants, whom he has endowed with a small fraction of his ever-renewing power, are able to manipulate matter and energy in ways far beyond human comprehension. Initial abilities and Powers no higher than Class 1000 (objects as well). Steadfast can magnify, reduce, or negate and has total control over those Powers he has given a target. He can amplify someone’s existing Powers by +4CS, even if he was not the source. He can reduce a subject Powers any amount, all the way to Shift-0. The changes are permanent until Steadfast changes them.

Telepathic
Steadfast is a powerful Telepath in his own right, above and beyond that gained by his exposure to the Cosmic Well. He possesses the following mental "power stunts":
 * Telepathy: Unearthly
 * Mind Probe: Unearthly
 * Project Thought: Unearthly
 * Mental Command: Unearthly
 * Mental Bolts: Unearthly
 * Psionic Detection: Unearthly
 * Mind Wipe: Unearthly
 * Mental Invisibility: Unearthly
 * Mental Illusions: Unearthly
 * Power Detection: Automatically detect any superbeing within 20 areas
 * Mind Link: Unearthly ability to link up telepathically with up to 20 other people, allowing communication possible between the team.
 * Astral Travel: Steadfast can enter the astral plane at will and can force people with him with Class 1000 ability. By doing this, he can take his material body with him.
 * Astral Body: Unearthly ability to send out an astral form with his consciousness

Need for Solar Energy
Should Steadfast be deprived of solar radiation for an extended period he will gradually loose his powers dropping at the rate of -1CS every month until they are no more. Addtionally his physical abilities will reduce at -1CS every month until reaching Typical levels. He can be deprived of Solar radiation by being too far from a star ( over a lightyear ) or if held within a location with no less then the equivilant of 500 feet of lead. He can recharge lost energy far faster then he loses it however - each day he will regain 1 CS to powers and abilities.

Reality Limitations
Steadfast has proven to be vulnerable in dimenions which are strong in magic, such as Hell, Asgard, Valhalla, Limbo and others. In such realms he cannot absorb Solar Energy and he is -2 CS across the board. He is vulnerable to the possibility of death - actual permanent death! Once he is reduced to Feeble Endurance, if he is reduced to 0 Heath, he dies a mortal death, which, unless some other being capable of doing so restores him to life, is permanent. This has happened to Steadfast twice (once in Limbo, restored by a mortal wizard and the second time in Valhalla, retored by Odin), resulting in him being uncomfortable in dimensions where this can occure.